<div class="refentry" title="glDepthMask"><a id="glDepthMask"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDepthMask — enable or disable writing into the depth buffer</p></div><div class="refsynopsisdiv" title="C Specification"><h2>C Specification</h2><div class="funcsynopsis"><table class="funcprototype-table"><tr><td><code class="funcdef">void <b class="fsfunc">glDepthMask</b>(</code></td><td>GLboolean <var class="pdparam">flag</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1" title="Parameters"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term">
                    <em class="parameter"><code>flag</code></em>
                </span></dt><dd><p>Specifies whether the depth buffer is enabled for writing. If
                    <em class="parameter"><code>flag</code></em> is <code class="constant">GL_FALSE</code>,
                    depth buffer writing is disabled, otherwise it is enabled.
                    The initial value is <code class="constant">GL_TRUE</code>.</p></dd></dl></div></div><div class="refsect1" title="Description"><a id="description"></a><h2>Description</h2><p>
        <code class="function">glDepthMask</code>
        specifies whether the depth buffer is enabled for writing. If
        <em class="parameter"><code>flag</code></em> is <code class="constant">GL_FALSE</code>,
        depth buffer writing is disabled. Otherwise, it is enabled.
        Initially, depth buffer writing is enabled.</p></div><div class="refsect1" title="See Also"><a id="seealso"></a><h2>See Also</h2><p>
        <a class="citerefentry" href="glClear"><span class="citerefentry"><span class="refentrytitle">glClear</span></span></a>,
        <a class="citerefentry" href="glColorMask"><span class="citerefentry"><span class="refentrytitle">glColorMask</span></span></a>,
        <a class="citerefentry" href="glDepthFunc"><span class="citerefentry"><span class="refentrytitle">glDepthFunc</span></span></a>,
        <a class="citerefentry" href="glDepthRange"><span class="citerefentry"><span class="refentrytitle">glDepthRange</span></span></a>,
        <a class="citerefentry" href="glStencilMask"><span class="citerefentry"><span class="refentrytitle">glStencilMask</span></span></a>
        </p></div><div class="refsect1" title="Copyright"><a id="copyright"></a><h2>Copyright</h2><p>
            Copyright © 2003-2004
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            <a class="ulink" href="https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/" target="_top">https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/</a>.
        </p></div></div>
